#import <UIKit/UIKit.h>
#import <OpenGLES/EAGL.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#import <Foundation/Foundation.h>

@interface ufoView : UIView {
    
    CADisplayLink *displayLink;
    
    /* The pixel dimensions of the backbuffer */
    GLint 		backingWidth;
    GLint 		backingHeight;
    
    EAGLContext *context;
	
	NSMutableArray* mArrayTouchTrack;
    
    /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
    GLuint viewRenderbuffer, viewFramebuffer;
    
    /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
    GLuint depthRenderbuffer;
    GLuint gles_stencilBuffer;
    
    NSTimer *animationTimer;
}

@end